All Aboard!

Hello again, welcome to the blog!  I spent today watching one of my favorite movies Master and Commander: The Far Side of the World; can’t get enough of it, best movie ever!  So, this translates into creating the navy of the “most powerful” of the Porphyran world, ready to travel for the service of the Twenty-Seven Gods (but really, only the one…)

Ships of the Line- The Kamaarian Naval Service (K.N.S)

The nation of The Middle Kingdoms still acts much like the “police force” of Porphyra, and the sea needs patrolling as much as the land.  What follows is a summary of the naval forces of this powerful Deist nation, which allies with its Deist partners whenever possible.

Ship Combat simplification: A ship’s weapon breaks down with a roll of natural “1”, an ordinary miss with a 2 or 3; range increments are -2 for each increment.  GM can rule on environmental factors such as fog, smoke, rough conditions and the like, which impose -2 penalties.  Ship’s cannon are -6 to hit in any case, but have a long range.  Critical hits are indicated with a “20” or “19-20” for ballistae.  Barrages aimed at stern or bow impose a further -4 penalty.  A hit that penetrates hardness and does damage removes from hull points 70% of the time, damages crew 20% of the time, and weapons 10% of the time.  This can be further simplified by the GM to speed combat play.

“Captain #” is the assigned captains “Profession (sailor)” modifier.

Flagship of the Deist/Middle Kingdoms Fleet

The current flagship of the Deist (Middle Kingdoms) fleet is the intimidating galley Treaty of Siwath, resplendent with precious metals dressing its flanks and sails.  Captain +15

K.N.S. Treaty of Siwath

Enormous flagship of the fleet, typically circles the island of Calopia; normally armed with 8 heavy ballistae, 4 firedrakes and 3 naval ship’s cannon on firing platforms.  Modified with: bronze ram, extended keel, magically treated hull, oars and sails

Territorial Flagships

Heavy war-galleys crewed by natives of the four kingdoms; typically armed with 40 heavy ballistae, acid treated to bypass 2 hardness.  Modified with rams and sturdy hulls.  One territorial  flagship  leads the Southern Guard fleet in the Eastern Cold sea, watching possible Elementalist activity. Captain +12

K.N.S. Geranland- currently with the Southern Guard fleet.

K.N.S. Rotwald

K.N.S. Pium –captained with clerical officers, stays within flag distance of the Treaty of Siwath.

K.N.S. Vinterre – currently with the Pyramid Fleet.

Warships of the Line

Versatile warships that prowl the seas of Porphyra representing the might and power of the Middle Kingdoms and the Deist cause.  They frequently cooperate with foreign fleets in joint operations and always contain at least 50 troops that can act as marines. Typically armed with 6 light ballistae and 4 light catapults on each side, with a variety of purposed shot. Captain +10

K.N.S. Arbitress –with the Southern Guard Fleet

K.N.S. Belle Ville

K.N.S. Codion- typically stays with the home fleet in the northern Bay of Sphinxes.

K.N.S. Gerana’s Dawn- stationed off the Rainbow Isles, with the so-called Pyramid fleet.

K.N.S. Justice- with the Southern Guard Fleet.

K.N.S.  Nachtburg

K.N.S. Regent- old and decrepit, the “punishment duty” of the fleet, currently running prisoners to Gulag Black

K.N.S. Thame

 

Sailing Ships of the Line

These third-rated ships are the workhorses of the Kamaarian Naval Service, replaced on a regular basis if needed and of various configurations.  Most are built in Klemt, from the endless forests of Rotwald; all are made with sturdy hulls. Captain +10

K.N.S. King Arturus- assigned to the Pyramid Fleet

K.N.S. City of Gold –fleet tender for the home fleet

K.N.S. Port of Kamaar- well known to be a company ship of the Purple Hands intelligence service.

K.N.S. Port of Klemt

K.N.S. Sea of Ithreia- permanently assigned to the Sea of Ithreia, protecting Deist interests.

K.N.S. Silent Monastery

K.N.S. Serenity Guard- with the Southern Guard Fleet.

K.N.S.  Three Rivers

K.N.S. Vindictine- assigned to the Pyramid Fleet.

Royal Trading Frigates

Sometimes dubbed the “merchant fleet”, these semi-independent vessels are free to ply a mercantile trade under the auspices of an auxiliary fleet of the Kamaarian Naval Service.  Through an onboard magical message service, they can be called into service at any time to serve the needs of the Deist cause.  Royal frigates have the statistics of a ‘junk’ vessel, armed with ship’s cannons fore and aft, and banks of six light ballistae on each side of these fierce traders.  It is an old tradition that the R.T.F. be given names of flying monsters, regardless of their intent.  Captain +10

R.T.F. Chimera- currently crewed by Purple Hand intelligence operatives, trading between Erkusaa and Sharira.

R.T.F. Cockatrice

R.T.F. Dragonnel

R.T.F. Hippogriff- in drydock for repairs in Freeport; crew not behaving themselves

R.T.F. Manticore

R.T.S. Pegasus- currently engaged, with Peryton and Phoenix, blockade running to New Karkoon

R.T.F. Peryton

R.T.F. Phoenix                                      

R.T.F. Sphinx- crewed entirely by non-humans, a common strategy in the Naval Service

R.T.F. Wyvern

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