The Porphyrite Lord
I’ve got an adventure hook today that can be used anywhere in the wide world of Porphyra, and I think it would make for some interesting dynamics later – down the line. A bit of warning though, as a dungeon master I tend to craft elaborate plans for my heroes – after all this isn’t Call of Cthulhu, being a hero means something more than staving off the cold loneliness of the real world. (As a brief aside, I love CoC and you should too, but that’s a topic for a different day, and a different place.)
Porphyrite: Porphyrite is a luminous purple stone that first appeared on Porphyra during the New-God Wars. Porphyrite is used to hold the newly reformed world of Porphyra together, to restrict the movement of some forces, and to act as a deterrent to elementals.
Najim: When The Calling was issued, the galactic being known as Najim came to the call, eager to impart the greedy knowledge of the Dark Tapestry. The god was ambushed, however… attacked, rent from Its source of power, Najim was buried deep beneath Purple Mountain, a comatose shell of a god, inhabited within by weird creatures drawn to its alien energies.
The Setup: A wizard gone mad, he has been tunneling into a dark lonely mountain rich with porphyrite, and here he has found a vein rich with something beyond his wildest nightmares. Madness.
This particular vein of porphyrite glows a deep red, the color of blood and pulses with insane energies. These crystals have somehow been exposed to the dark tapestry through The Starfallen Najim.
The wizard has been greedily studying these crystals and has found a unique use for them. He’s found a way to infuse them further with unstable arcane energies and they have grown tremendously explosive. He has been mining the crystals ever since, crafting explosives (including golems, see below) to increase his power and wreak havoc upon his enemies. His ultimate goal, however, is to take the crystals to the Purple Mountain and free Najim from his prison.
This would be disastrous for everyone – worshippers of the new gods and the elementalists alike.
Hooks: Aside from the obvious desire to stop Najim from being freed, the heroes could be contacted by a concerned populace which has noticed the red pulses of arcane energy and this Dark Porphyrite in the night. Strange mutations could be happening to local flora and fauna, or even weird alien beings twisted by the Dark Tapestry could be roaming the area, leading the PCs to a strange workshop.
This should be a high-level adventure but it should be fun, and feel free to get crazy, we’ve got unstable magic, a lost god, and the Dark Tapestry!
Unstable Porphyrite Golem: Same as Porphyrite Golem with the following ability (+1 CR):
Unstable Porphyrite (Ex) When this creature is reduced to 25% of its hit points or suffers a single physical blow which deals 30 or more damage to the creature it erupts in a conflagration of unstable magical energy. Roll a d12 and consult the table below, adding 1 for each additional 10 damage the blow dealt.
1-2: The creature seethes with painful magical energy. It is now under the effects of the Fire Shield spell until it is healed or destroyed. The damage dealt is of the force type, as magic missile.
3-5: The creature explodes dealing 8d6 damage to itself and everything in a 20’ radius. Reflex save DC 22 for half. The golem does not get a save.
6-8: The unstable energies wrap themselves around the golem healing it. The golem gains fast healing 4 until it is fully healed or destroyed.
9-11: The energy takes on a gaseous form spewing forth a Cloudkill from the creature. The effective CL of this spell is 7+ the modifier applied to the d12.
12: The golem emits a confusion spell, CL 7+ the modifier applied to the d12.
13+: The creature explodes with unstable energy casting Reverse Gravity in the process. CL 9+ the modifier applied to the d12.
Only one effect may be active at a time – a new effect will replace an older one. Only one effect may occur each round.
This modification to the golem makes it much more dangerous, and adds a bit of whimsy to the game, which I often find missing in Pathfinder. Wizards of the Coast took a much harder, colder, and more numerical approach to D&D and Paizo followed suite. This is a bit of a throw back to second edition and TSR, back when the worlds were new, and the stars burned hot – and you had no idea what you were getting yourself into. I hope you find it as fun as I do.
Perry has written a module about the waking of Najim, it is called Purple Mountain VII: Domain of the Hidden God.