Dragon Thanes of Porphyra

Dragon Thanes of Porphyra- bow down or perish!

In the hidden places of the Patchwork Planet of Porphyra, powerful godlike beings known as Dragon Thanes collect the most precious dragon-hoards of all- whole cultures.  Moon-dwellers revere Dervayi the Outer Thane, secluded militant elves follow Ohla Pasom the Metallic Thane, demidragon converts fanatically obey The Porphyrite Wyrm, and a host of other mystical metareptiles for your perusal.  Written in the style of Purple Duck Games’ faith books, Aaron Hollingsworth and Perry Fehr bring you Dragon Thanes of Porphyra, detailing the intriguing cults of these most favorite of tabletop gaming beings.

Eight dragon thanes are intricately detailed, with tables displaying all information, and included are powerful demi-artifact magic items and new and interesting spells for each dragon-thane faith.   Also included are great new rules for dragon growth, dragon-cults, and the intricacies of dragon worship, so that all may join the ranks of the truly reverent of Scalykind!

So if you want to discover the mysteries of dragon-dom, get Dragon Thanes of Porphyra today from the reptilian reprobates at Purple Duck Games, where our games are what you want!

Available Exclusively From Rpgnow.

This file also includes a bonus monster called the Lavalantula!

Lands of Porphyra – Global Traits

Welcome to the Lands of Porphyra blog! My name is Perry Fehr and I am part of Purple Duck Games, in my role as writer and editor.  I will be blogging weekly here, talking about the nations of our campaign setting, the Lands of Porphyra!  I hope to impart some interesting tales about the various lands in the Lands, and I will try to include some crunchy bits for those that are adventuring there and want more flavor for their setting- I hope you enjoy!

“For the Patchwork Planet of Porphyra is a celestial body, in that it spins in the vastness of the Vacuum that contains, presumably, other worlds, such as the Femanx and the Xenarthan, among others, have spoken of.  Porphyra is a small planet, as such bodies go (again, compared only to tantalizing bits from ‘extraterrestrials) though it has two moons, colloquially called Vaar’s Eye and Shakhil’s Chair- but they are called many other names by many other peoples…”

-from Of the Patchwork Planet by Odulaki the Seer, samsaran mystic

Global Traits

This is a new category of traits that can be taken by any being born on the Patchwork Planet of Porphyra.  Beings that have the extraplanar or extraterrestrial type cannot take global traits.

Faction Savvy: You can easily tell whether a community is pro-Deist, or pro-Elemental, a good survival strategy on Porphyra. You can perform a Sense Motive and a Knowledge (religion) check as an immediate action once each per day.  You gain a +1 bonus to one of these skills.

Globetrotter: You were able to travel the breadth of Porphyra as a child, and have seen many of the wondrous lands therein. You gain +1 to Knowledge (geography) checks, and that skill is a class skill for you.  You start play with a flake of porphyrite.

Neo-Porphyran: You wish, foolishly perhaps, for a time when all peoples shall be together in brotherhood, regardless of nation or race. You can, one time only, cast the spell rainbow promise* as a spell-like ability; thereafter, you gain +1 to Diplomacy checks with races other than your own.

Porphyrologist: The porphyrite borders of Porphyra fascinate you, and the magical crystal element itself is worth more to you than gold. You gain +1 to your Knowledge checks when within sight of a porphyrite border or large (1 ton or more) deposit of porphyrite.  You start play with a flake of porphyrite.

Pre-Calling Heritage: You are from a Landed territory, and can trace your lineage back to the World-that-Was, and woe to the “Porphyran” that plucks your beard. Pick one subtype other than “human”; you gain either +1 to hit against that type, or +1 to saving throws required by attacks that type makes other than spells.

Wanderlust: You yearn to travel to all the Lands of Porphyra, Landed and native, and you know that someday you will do so. You gain access to the world map* of Porphyra, though without descriptive data at present.  You may add 1 mile to overland travel for any small (<10) group that you are part of.

 

*found in Lands of Porphyra

Spell Components (For Advanced Players)

Spell components have lost of their luster over the years. According to the rules:

Material (M): A material component consists of one or more physical substances or objects that are annihilated by the spell energies in the casting process. Unless a cost is given for a material component, the cost is negligible. Don’t bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch.

Focus (F): A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. As with material components, the cost for a focus is negligible unless a price is given. Assume that focus components of negligible cost are in your spell component pouch.

That said, I think “negligible” does not necessarily mean easy to obtain (I’m looking at you polymorph spells). The spell component pouch (see below) was created to remove one difficulty of managing a spellcaster but it has also removed a lot of the flavor.

Spell Component Pouch: A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.

Within these pages you will find a complete list of material spell components and spell focuses organized by spell level. This list is designed for players to use to add more description back into their game without having to reference Guides for Advanced Players at the table, or for gamemasters who are mindful of the fact that spell components pouches do not contain things with specific costs nor things that wouldn’t fit into the pouch. It is also a handy list for obsessive compulsives who have not made their own list yet. The spells are listed by their lowest sorcerer/wizard level or barring that cleric, druid, or bard level.

Focus Items

Focuses are not consumed during spellcasting, however many of them are too bulky for a spell component pouch or carry a cost.

Material Components

On the other hand, material components are consumed in the casting of the spell. It is a good idea to track how often a character casts a certain spells because although some items are easy to get like a pinch of dirt, I think we really need to question how many live spiders (see spider climb), how many pieces of different monsters (see the assorted beast shapes), how much squid ink mixed with black dragon blood (see mnemonic enhancer), or even how many different pieces of crystal they carry.

1st Level (Focus)

Beguiling Gift                  the object to be offered

Crafter’s Fortune            a tool

Dancing Lantern            a lantern

Stumble Gap                   miniature shovel costing 10 gp

 

2nd Level (Focus)

Create Pit                         miniature shovel costing 10 gp

Sacred Bond                    a pair of worn golden bracelets worth 100 gp

 

3rd Level (Focus)

Spiked Pit                      miniature shovel costing 10 gp

 

4th Level (Focus)

Threefold Aspect                             silver crescent worth 5 gp

 

5th Level (Focus)

Hungry Pit                      miniature shovel costing 10 gp

 

6th Level (Focus)

Pied Piping                     pan pipes

 

1st Level (Material)

Ant Haul                              a small pully

Break                                    a twig

Cloak of Shade                    a leaf from a shade tree

Crafter’s Curse                    a broken tool

Expeditious Excavation    tiny shovel

Ill Omen                               hair from a black cat

Keen Senses                      a hawk’s feather

Mask Dweomer                a piece of gauze

Negate Aroma                   a pinch of alum

Rejuvenate Eidolon, Lesser               a drop of your blood

Residual Tracking             a bit of plaster

Restful Sleep                      a pinch of sand

Sculpt Corpse                     lump of wax

Stone Fist                            a chip of granite

Tireless Pursuit                 a hard biscuit broken into pieces

Touch of the Sea               a fish scale

Unfetter                              a broken chain

Wrath                                 a thorny vine

 

2nd Level (Material)

Accelerate Poison            thorn

Allfood                               a pinch of salt and pepper

Arrow Eruption               an arrow or a crossbow bolt

Burning Gaze                   eye of a mundane salamander

Cacophonous Call            a scrap of sheet music

Create Treasure Map      powdered metal and rare inks worth 100 gp

Dust of Twilight               coal dust

Elemental Speech            iron filings

Elemental Touch             a bit of the chosen element

Evolution Surge, Lesser a chameleon scale

Feast of Ashes                  a pinch of ash

Fester                                rotted meat

Fire Breath                      a chili pepper

Ghostbane Dirge            an old reed from a wind instrument

Glide                                 a leaf

Hidden Speech               a cipher written on a piece of parchment

Honeyed Tongue             a drop of honey

Lockjaw                            sticky tree gum

Natural Rhythm              a handful of pebbles dropped one by one onto the ground

Perceive Cues                  a drop of water

Pox Postules                     leaves from a toxic plant

Scent Trail                        a queen ant

Share Language              a page from a dictionary

Slipstream                        a few drops of oil and water

Summon Eidolon            a silver coin

 

3rd Level (Material)

Aqueous Orb                  a drop of water and a glass bead

Arcane Concordance    a spent wand

Blood Biography            a scrap of parchment

Bloodhound                    a drop of blood and a pinch of cinnamon

Campfire Wall                ash made from burnt thorns

Cup of Dust                     a pinch of dust

Devolution                      a chameleon scale

Draconic Reservoir       a scale from a dragon that produces the energy you seek to absorb

Enter Image                    a drop of paint and a ball of clay

Evolution Surge             a chameleon scale

Guiding Star                   a spool of thread or string

Hide Campsite                   a sprig of mistletoe and a vial of quicksilver

Lily Pad Stride                    a frog’s leg

Nap Stack                            a little silk pillow worth 100 gp

Rejuvenate Eidolon           a drop of your blood

Seek Thoughts                    a handful of copper coins

Shifting Sand                      a handful of sand

Tireless Pursuers               a hard biscuit broken into pieces

Twilight Knife                    a small knife

Versatile Weapon              iron filings

 

4th Level (Materials)

Acid Pit                                      drop of acid

Ball Lightning                          a small iron ring

Detonate                                   vial of acid, alkali flask

Dragon’s Breath                      a dragon scale

Evolution Surge, Greater      a chameleon scale

Firefall                                      one fire source

Grove of Respite                     a leaf or blade of grass and a drop of water

Moonstruck                             a pinch of powdered moonstone

Purified Calling                      a stick of incense

Rest Eternal                            ashes and vial of holy or unholy water

Share Senses                          a hair, scale, or feather from your familiar

Shared Wrath                        a thorny vine

Sleepwalk                               a sprig of belladonna worth 100 gp

Spite                                         rare inks worth 250 gp

Transmogrify                         a flask of quicksilver worth 1,000 gp

Universal Formula                quicksilver and powdered platinum worth 100 gp

Wandering Star Motes         a sprinkle of flash powder

 

5th Level (Material)

Banish Seeming                    a cold iron nail

Bard’s Escape                        pieces of a smashed fiddle

Cacophonous Call, Mass     a scrap of sheet music

Elude Time                   powdered diamond, emerald, ruby, and sapphire dust worth 500 gp

Fire Snake                             a snake scale

Geyser                                    a piece of lava rock

Ghostbane Dirge, Mass       an old reed from a wind instrument

Life Bubble                         a bit of eggshell

Rejuvenate Eidolon, Greater              a drop of your blood

Resurgent Transformation                 a pinch of meteoric iron worth 100 gp

Snake Staff                         a knife suitable for whittling

Suffocation                        a vial containing a bit of the caster’s breath

Swarm Skin                       a crushed insect hive

Treasure Stitching          a piece of embroidered cloth no larger than 10 ft. square [100 gp]

 

6th Level (Materials)

Cloak of Dreams               a rose petal and a drop of perfume

Enemy Hammer                puppet strings

Fester, Mass                        rotten meat

Fluid Form                          a mixture of oil and water

Fool’s Forbiddance            a ring of keys

Getaway                              a brass doorknob

Sirocco                                 handful of fine sand cast into the air

Twin Form                          a blend of soil and the caster’s blood

Unwilling Shield                ruby dust worth 250 gp

 

7th Level (Materials)

Deflection                           a piece of rubber dipped in glue

Expend                                miniature broken hourglass

Fly, Mass                             a wing feather

Rampart                             a handful of earth

Vortex                                 a stirring spoon

 

8th Level (Material)

Euphoric Tranquility        a poppy flower

Seamantle                           a cup of water

Stormbolts                          a copper rod

Wall of Lava                        a chunk of dried lava

 

9th Level (Material)

Suffocation, Mass              a vial containing a bit of the caster’s breath

Wall of Suppression          powdered adamantine worth 1,000 gp

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Porphyra

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